In Poland, Theraflu used a Branded Takeover that shifted from an opt-in video to an interactive relief card. Players tapped points to learn about the product, then claimed their in-game reward.
That is stronger than “replaces the reward screen and becomes a proven fit” because it explains what was truly different about the execution.
Network-wide averages across Monetizr's in-game campaigns, not specific to any single brand's results.




Use the video or logo you already have. Preview your brand inside a rewarded gameplay moment in three clicks.